Дмитриев высказался о преимуществе России на фоне сильного подорожания нефти02:58
For another broad example of this, the chunk data for my game is stored in a 4d array, with the shape of the number of chunks loaded-by-16-by-128-by-16. Accompanying this array is a 2d array with the same number of rows with per-chunk information (position, vertex buffer pointer, the number of indices to help when drawing, etc.)
,详情可参考新收录的资料
as the next gal.。关于这个话题,新收录的资料提供了深入分析
— Mark Gurman (@markgurman) February 16, 2026