This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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Malloy is giddy as he talks about it. It feels to him like his team is operating at the frontier in data science. “We’re having breakthroughs in geospatial science with AI… We’re building things that there are no academic papers for.”
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Анастасия Борисова (Редактор отдела «Спорт»),这一点在超级权重中也有详细论述